This was an exceptionally even match on paper. Team 2's average Elo sits at 1127, while Team 3's calculable average is approximately 1124 (excluding 福建平潭's unknown rating). If 福建平潭's Elo is anywhere near the median (~1100), the gap is essentially zero. The matchmaking did its job here — this is as close to a coin-flip as you'll get.
No shared tags, prefixes, or naming conventions suggest pre-made parties. The two Chinese-named players (福建平潭 and 倒挂着的树枝) are on the same team but use entirely different naming styles with no clan brackets. This appears to be a genuine random queue match.
Team 2 adopted a balanced approach across all four players:
Team 3 had a lopsided strategy:
The resignation sequence reveals the collapse order: 1. 倒挂着的树枝 resigned first at 55:15 — likely overwhelmed after their early aggression stalled 2. Pakal fell at 63:37 3. 福建平潭 fell at 63:45 (posting "gg" just prior) 4. R was the last to resign at 63:50 — probably just hiding behind walls
There was no comeback attempt. This was a slow, methodical Black Forest grind where Team 3's perimeter gradually collapsed.
| Player | Core Composition | Assessment |
|---|---|---|
| Canderous Ordo | 31 Bombard Cannons, 72 Spearmen, Hussite Wagons | Excellent BF composition |
| kaps95 | 49 Rattan Archers, 15 Mangonels | Solid support role |
| Antjies | 48 Leitis, 5 Trebuchets | Good but low volume |
| Arrille | 109 Spearmen, 47 Militia-line, 9 Rams | Ideal Goth frontline |
| R | 13 Archers, 12 Scorpions | Disastrous |
| 福建平潭 | 200 Scouts, 188 Hand Cannoneers, 17 Trebs | Massive output, unusual comp |
| Pakal | 118 Spearmen, 8 Mangonels, 8 Rams | Standard defensive |
| 倒挂着的树枝 | 20 Camel Scouts, 18 Elephant Archers, 15 Shrivamsha | Unfocused |
R's production is the story of this game. Thirteen Archers and twelve Scorpions in a 63-minute game is essentially non-participation. On a team already facing a balanced opponent, having one player contribute nothing is insurmountable.
福建平潭's Scout Cavalry into Hand Cannoneer transition is interesting — Burgundians get early Hand Cannoneers, and the Scouts provided early mobility before transitioning. However, 200 Scouts represents a significant resource investment that may have delayed the more impactful Hand Cannoneers.
Canderous Ordo had the most complete tech tree: Siege Engineers, Bracer, Blast Furnace, Arrowslits, Houfnice — a fully upgraded Bohemian siege machine.
福建平潭 had excellent upgrades (Blast Furnace, full barding armor, Halberdier, Conscription) but notably delayed Fletching until 34:16 despite producing Scouts and Hand Cannoneers — a significant oversight.
R researched almost nothing military until the very end (Fletching at 33:27, Bodkin at 36:66). By that point, the game was already lost.
倒挂着的树枝 shows duplicate tech researches (Fletching ×2, Chemistry ×2, Chain Barding ×2, Bodkin ×3), indicating either misclicks or disorganized play.
| Player | EAPM | Notes |
|---|---|---|
| Pakal | 44 | Highest overall, but couldn't carry alone |
| Arrille | 42 | Strong for lower Elo, produced well |
| Canderous Ordo | 41 | Solid, matched to strategy |
| 福建平潭 | 39 | Good, reflected in massive production |
| 倒挂着的树枝 | 36 | Decent but unfocused |
| kaps95 | 31 | Adequate for support role |
| R | 28 | Lowest, correlates with non-performance |
| Antjies | 22 | Very low, but strategy didn't require high APM |
Antjies' low EAPM is partially excusable — a Leitis + Trebuchet composition on Black Forest doesn't demand intensive micro. R's 28 EAPM combined with zero production suggests this player was either completely lost, wall-sitting, or disconnected for portions of the game.
Nearly silent game. Standard pre-game "gg" and "hi all gl hf" from Canderous Ordo and Antjies. 福建平潭's late "gg" before resigning was the only in-game communication. No coordination, no tilt, no calls for help — typical of random queue Black Forest games where players tunnel-vision on their own lane.
Team 3 lost this game entirely due to R's non-participation. In a 4v4 Black Forest match with near-identical Elo averages, having one player produce 25 total military units over 63 minutes is a death sentence. 福建平潭's heroic 388-unit production attempt was impressive but fundamentally unable to compensate for a 3v4 effective situation.
Team 2's composition was also better suited to Black Forest:
The siege disparity is particularly telling: Team 2 produced ~57 siege units (Bombard Cannons, Mangonels, Trebs, Rams) compared to Team 3's ~52 — but Team 3's numbers are inflated by 福建平潭 alone (17 Trebs). The other three Team 3 players combined for roughly 35 siege units, while Team 2 had more distributed siege presence.
Deciding factor: R's non-performance turned a fair 4v4 into an effective 3v4, and Team 2's superior civilization synergy for Black Forest ensured the advantage was converted into a win.