Team Rosters
Team 2 (WINNERS)
- Ux'Mi Quesa (Britons, 1050)
- Sr_Pika_mx (Huns, 1087)
- Roig (Berbers, 1392)
- KingTeOTep (Japanese, 978)
Team 3 (LOSERS)
- fuzzzy83 (Persians, 946)
- Canderous Ordo (Dravidians, 1223)
- [NUM] GORDO (Lithuanians, 1122)
- Arrille (Vietnamese, 1046)
Analysis
Team Balance
Team 2 held a modest Elo advantage (1127 vs 1084, ~43 points). However, the distribution was uneven: Roig at 1392 Elo was the clear standout—nearly 170 points above Canderous Ordo, Team 3's highest-rated player. This suggests Roig likely carried the game. The match appears relatively fair by matchmaking standards, with no obvious party indicators on Team 2.
Clan Detection
Team 3 shows a clan tag: [NUM] GORDO carries the [NUM] prefix. The data flags a possible [NUM] clan affiliation, though only one member is visible. Team 2 has no shared tags, though Sr_Pika_mx's "_mx" suffix and KingTeOTep's name suggest regional/ethnic naming conventions rather than clan affiliation.
Strategy Overview
On this Nomad map, both teams采取了不同的开局策略:
- Team 2 saw Sr_Pika_mx reach Feudal earliest (12:24), but Roig's Castle at 19:28 was the pivotal timing. Three of four players walled up with mass spearman, playing a reactive defensive style that funneled resources to Roig as the designated attacker.
- Team 3 had Canderous Ordo reach Feudal first (12:13) but then delayed Castle until 39:53—a disastrous 28-minute Feudal duration that crippled Team 3's midgame. fuzzzy83's Castle at 18:43 was solid, but without support from Canderous Ordo, it wasn't enough.
Key Moments
- Canderous Ordo's delayed Castle (~39:53) is the most significant strategic failure identifiable from the data. On a 62-minute game, spending over half in Feudal is catastrophic.
- All Team 3 resignations occurred within a 32-second window (61:16–61:48), indicating a synchronized collapse rather than a prolonged stall.
- fuzzzy83 held out longest, resigning last at 61:48.
Unit Composition
| Player | Core Composition | Assessment |
|--------|-----------------|------------|
| Ux'Mi Quesa | 119 Spearman, 27 Longbowman | Effective anti-cav wall; underutilized Briton bonus |
| Sr_Pika_mx | 123 Spearman, 5 Tarkan | Almost purely defensive; Tarkans barely used |
| Roig | 166 Scout Cavalry, 80 VMDL, 6 Trebuchet | Main attacker; VMDL is a debug/cheat unit |
| KingTeOTep | 43 Spearman, 17 Samurai, 9 Militia | Supplementary frontline; Samurai underproduced |
| Player | Core Composition | Assessment |
|--------|-----------------|------------|
| fuzzzy83 | 50 Knight, 14 Archer | Strong cav focus; appropriate for Persians |
| Canderous Ordo | 42 Militia, 14 Armored Elephant, 29 Fishing Ship | Boom-heavy; infantry arrived far too late |
| [NUM] GORDO | 38 Skirmisher, 20 Knight | Decent mix but low volume |
| Arrille | 25 Skirmisher, 12 Rattan Archer | Solid Vietnamese counter play |
⚠️ Notable Anomaly: Roig produced 80 VMDL units—this is a debug/cheat unit (Villager Male David Lewis) not normally available in standard gameplay. Its presence in a ranked game is highly irregular and warrants scrutiny.
Tech Progression
Roig had the most complete tech tree: Siege Engineers, Chemistry, Blast Furnace, Plate Barding Armor, Hussar, Elite Camel Archer, and Maghrabi Camels. This aligns with his role as the primary damage dealer.
fuzzzy83 had strong cav upgrades (Blast Furnace, Plate Barding Armor, Heavy Camel) but lacked complementary support.
Sr_Pika_mx and [NUM] GORDO had notably sparse tech trees, with Sr_Pika_mx missing even basic economy upgrades until late Castle/Imperial.
EAPM Analysis
Arrille led all players at 41 EAPM despite losing—potentially indicative of busy but inefficient play. Sr_Pika_mx had the lowest at 20 EAPM yet won, suggesting his simple spearman-wall role required minimal micro. Roig's 29 EAPM is reasonable for a cavalry-focused player and sufficient given the strategic advantage. No strong EAPM-performance correlation exists here.
Chat Dynamics
Minimal communication overall. Canderous Ordo offered sportsmanship ("gl hf! <3"), and [NUM] GORDO's "y2" was likely lobby chatter. No strategic coordination or tilt was visible—both teams played silently until the gg flood at the end.
Overall Verdict
Three factors decided this game:
1. Roig's Elo advantage as carry — At 1392 Elo, he outclassed everyone and produced 246 military units (166 scouts + 80 VMDL) with elite upgrades, functioning as Team 2's entire offensive engine.
2. Canderous Ordo's catastrophic 28-minute Feudal — As Team 3's second-highest-rated player, this timing single-handedly doomed Team 3's midgame. His 42 Militia and 14 Armored Elephants arrived far too late to matter.
3. Team 2's effective spearman counter — With 285 combined spearmen (Ux'Mi Quesa + Sr_Pika_mx + KingTeOTep), Team 2 completely neutralized Team 3's 87 cavalry units at minimal cost.
The VMDL units remain an unexplained anomaly that may have significantly inflated Roig's army effectiveness. If these were illegitimate, the result should be questioned. Otherwise, this was a classic "one player carries, one player throws" scenario on Nomad.